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Home Entertainment (also OOHE or OHE ) is a term coined by the entertainment industry to collectively refer to experience in regional venues such as amusement parks and water parks with their rides and slides of sensation, and smaller community-based entertainment venues such as family entertainment and cultural venues.

In the US alone, there are nearly 30,000 attractions - theme parks and themes, attractions, water parks, family entertainment centers, zoos, aquariums, science centers, museums and resorts, generating a national economic impact of $ 219 billion in 2011, according to the leading international industry association, the International Association of Amusement Parks and Attractions (IAAPA). The industry directly employs over 1.3 million and indirectly generates 1 million jobs in the US, creating a total employment impact of 2.3 million.

In recent years, the use of this term has been accepted and popularized by entertainment industry players, industry associations, trade magazines, and even securities analysts. It stems from a desire to differentiate between the social, competitive and specialized hardware environment found in places-based entertainment from home entertainment entertainment, home entertainment, cellular entertainment or even augmented reality (AR) and virtual reality (VR). The reality is that the lines are getting blurred with today's sophisticated consumers and emerging technologies.

The term is not to be confused with out-of-home media advertising as used by the advertising industry, although the convergence of out-of-home digital advertising and outdoor digital entertainment generates innovations in retail and hospitality, deepening the fundamentals of social gaming experience set by the entertainment industry video during the 70s.


Video Out-of-home entertainment



Overview

Digital outdoor entertainment (also DOE ) is a sector understood by a handful of people but a fast-growing technology sector with many innovations that change this sector. The roots lie in the popularity of coin-operated arcade video games such as racing, fights, Japanese imports, or pinball that Generation X will remember clearly with countless countless memories from their youth spent in the dimly lit video-game room known as 'arcade').

When Generation Y comes, experienced viewers in digital games prefer game consoles rather than arcade machines. So while video entertainment remains an integral part of today's popular culture, its relevance is diminished and even perceived as 'dead' in part due to a lack of coverage by consumer-game media even as the entertainment industry transforms itself and invests in research and development. continue to pour into the sector, develop and foster an outdoor pay-for-play experience.

In 2011, the Non-Profit Entertainment Entertainment Interfaces Interfaces Association was established to help "define amorphous groups comprising a living industry and describe how they all interact" with groups stretching from the "family entertainment center (FEC) , location-based entertainment sites, visitor attractions, amusement parks as well as retail shopping centers, and hospitality sectors - and not forgetting museums, heritage sites, schools ".

Maps Out-of-home entertainment



Forms of Home Entertainment

Moviegoing is one of the most popular and affordable forms of home entertainment.

Other classic and expanded OOHE forms that make up the DOE sector include:

Out of Home works for Entertainment & Media brands. - ppt download
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Key Actor in Outdoors Entertainment

Family Entertainment Center

The traditional FEC is a classic form of OOHE that is easily understood by the public. FEC is basically the result of the development of a themed restaurant and winning formula combining food and entertainment as a business model has been around for over 30 years. Dave & amp; Buster's opened in 1982 in Dallas, Texas after discovering this winning formula and was a very successful FEC chain today with the offer of "Eat, Drink, Play, Watch". Chuck E. Cheese first opened stores in 1977 and became a common embodiment of a typical kids party room combined with a pizza and arcade restaurant. Other restaurants are starting to come to see the importance of entertainment games and "anchor" attractions (bowling arena, miniature golf, laser tags, batting cages, roller skating rinks, etc.) to encourage 1-2 hours of residence and re-stimulate visits.

Arcade Video Game Developer

Perhaps more familiar with the arcade blockbuster video titles they produce not by company names, this video game developer played a decisive role in the birth of the video entertainment industry. In 1972, Atari basically created the first commercially successful video game Pong, marking the beginning of the coin-operated video game industry. In 1978, the first blockbuster arcade video game, Space Invaders was produced by Taito Corporation and ushered in the golden era of an arcade video game. Namco (of Pac-Man 'fame), Nintendo ( Donkey Kong ), Konami ( Frogger ), Capcom ( Street Fighters ), Sega AM2 ( Daytona ) is one of the most popular video game developers that remains active today in video entertainment scenes.

Video game publishers also enter the OOHE marketplace by licensing iconic IP (intellectual property) to experienced arcade game developers and manufacturers, such as the latest collaboration between Ubisoft and LAI Games to generate Virtual Rabbids: The Big Ride , an attraction VR free officers based on popular franchise Rabbids .

Redemption Game Manufacturers

A redemption game is an arcade game that involves skills that reward players (in prizes, tokens, etc.) proportionately by value. (Merchandizers are also included in the redemption game category.) One of the most popular redemption games, Skee Ball, has more than 100,000 Skee-Ball branded game aisles used around the world by some estimates and continues to survive after more from a century. In 2016, BayTek Games (known for their hit game Big Bass Wheel ) purchased the rights to Skee Ball from Skee-Ball Amusement Games, Inc. The Innovative Concept in Entertainment (ICE), another leading manufacturer, produces mid-style redemption games such as Down The Clown and Gold Fishin . The LAI Games (formerly part of the Leisure and Allied Industries Group that founded Timezone) produces hit games such as Stacker and Speed ​​of Light, the latter being embedded in popular culture with her appearance on the Nickelodeon Game Shaker TV show.

Other notable players include Apple Industries, Inc., Coastal Amusements, Universal Space (UNIS), Adrenaline Amusements.

Manufacturers Video Game Simulator

Another category of entertainment video games is the simulator. Raw Thrills, best known for developing arcade video games based on films such as Jurassic Park Arcade and AMC The Walking Dead Arcade i>, is a common name found in medium and larger FEC. Other companies set up in this category are Triotech, makers of Typhoon 3D arcade machines with 2 seats and deliver up to 2G Forces of acceleration, and CJ 4DPLEX with Mini Rider 3D > - a 2-seat simulator at the base of an electric motion with a selection of several 3D movies.

According to the outdoor advertising Dubai, approximately 5.5 ...
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References

Source of the article : Wikipedia

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