Senin, 09 Juli 2018

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NES Power Glove Demonstration - YouTube
src: i.ytimg.com

Gloves Power is a controller accessory for the Nintendo Entertainment System. Power Glove gained public attention due to early virtual reality mechanics and is featured in various forms of media. However, his two games did not sell, because they were not packed with games, and were criticized for their improper and difficult-to-use controls.


Video Power Glove



Development

Power Glove was originally released in 1989. Although it is an officially licensed product, Nintendo is not involved in the design or disposition of this accessory. Instead, it was designed by Grant Goddard and Samuel Cooper Davis for Abrams/Gentile Entertainment (AGE), created by Mattel in the United States and PAX in Japan. Additional development is done through the efforts of Thomas G. Zimmerman and Jaron Lanier, the pioneers of virtual reality responsible for developing code and commercializing DataGlove, which has made an unsuccessful attempt at similar designs to previous Nintendo. Mattel brings Image Design and Marketing It Berger and Gary Yamron to develop raw technology into functional products. They designed Power Glove for eight weeks. Power Glove and DataGlove are based on Zimmerman instrument gloves. Zimmerman built the first prototype to show flexible finger measurements and hand position tracking using a pair of ultrasonic transmitters. The original prototype uses an optical flex sensor to measure the flexural fingers replaced by a cheaper carbon-based flex sensor by the AGE team.

Maps Power Glove



Design and function

This glove has a traditional NES control knob on the forearm as well as buttons and buttons of programs labeled 0-9. Users press the program key and numbered keys to enter commands, such as changing the activation rate of buttons A and B. Along with the controller, players can perform various hand movements to control the characters on the screen.

Power Glove is based on patented technology from VPL Dataglove, but with many modifications that allow it to be used with low-performing consumer hardware and sold at affordable prices. While Dataglove can detect yaw, pitch and roll, using fiberoptic sensors to detect finger flexure, and has a resolution of 256 positions (8 bits) per finger for four fingers (the pinkie is not measured to save money, and usually follows the finger motion), Power Glove can only detect coils, and use sensors coated with a conductive ink that produces a four-position resolution (2 bits) per finger for four fingers. This allows Power Glove to store all bending finger information in a single byte. However, it seems that the fingers actually give an analog signal to the microprocessor on the Power Glove. Microprocessors convert analog signals into two bits per finger.

There are two ultrasonic (transmitter) loudspeakers in the glove and three ultrasonic microphones (receiver) around the TV monitor. The alternating ultrasonic loudspeakers transmit short bursts (multiple pulses) of 40 kHz and the system measures the time required for sound to reach the microphone. Triangulation calculations are performed to determine the location of X, Y, Z of each of the two speakers, which determines the yaw and roll of the hand. The only dimension that can not be counted is the curve of the hand, because the hand can swing without moving the location of two ultrasonic speakers.

Power Glove Ultra รข€
src: www.powergloveultra.com


Games

Two games were released with specific features for use with Power Glove: Super Glove Ball , faux-3D puzzle puzzle game; and Bad Street Brawler , defeating them. Both games can be played with standard NES controllers, but include movements that can only be used with gloves. Both of these games are labeled as part of the "Glove Power Gaming Series". Since no Power Glove special game ever sold in Japan, Power Glove is sold as an alternative controller.

Two more games, Glove Pilot and Glove Adventure Manipulator , were announced but never released. Another unreleased game, Tech Town or Tektown , is a virtual puzzle solving game where players move the robot hand around a quiet type of space station, using a sarong hand to open the door and to pick up and use the tool. This can be seen in the blink of an eye in the Official Gamete Game Gamer Game .

Games without special support can also be played with gloves by entering the code on the glove keypad that controls the control scheme for gloves.

Nintendo Power Glove crucial to Robot Chicken - Player Attack
src: www.playerattack.com


Reception

Power Glove sold nearly one million units.

Power Glove (Accessory) - Giant Bomb
src: static.giantbomb.com


In popular culture

Power Glove is prominently featured in the film produced by Nintendo The Wizard , held by the antagonist Lucas Barton (Jackey Vinson), who proudly boasted, "I love Power Glove, very badly," to the internet meme many years later.

In 2013, a documentary about Glove Power, called the Glove Power, was incorporated into development.

The Power Glove - Angry Video Game Nerd - Episode 14 - YouTube
src: i.ytimg.com


References

Source of the article : Wikipedia

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